Thursday, February 28, 2008


It took The Endless seven tries to get Lurker down last night, which was almost enough to make me throw my leather raiding shorts in the bin and stick to Karathons for heroic badges until 2.4 drops. The crazy thing was that we probably had our best trash clear ever, with Hydross and Lurker groups going down like wheat in a hurricane. When we hit Lurker though, it was a disaster. People were dying on Spouts, rogues were getting one-shotted on Whirls, and adds were running amok everywhere. We really didn't deserve to get him down, but somehow we managed it.

We did discover that it's possible and sometimes even desirable to keep the island adds sheeped for pretty much the entire fight. Our DPS seemed to be lacking for some reason (possibly too many people already dead), and when a new wave arrived, any adds that were still alive weren't replaced. CCing them for the entire fight therefore becomes a decent strategy, although things can get messy if one pops out and immediately multi-shots players who are already low on health.

Nights like that one make me wonder why I even try to raid, but at least we got the bloody fish down. There was also one other fairly amazing bonus too - two Nether Vortexes dropped, so I got to make another kickass druid tank belt for a guildie. Grats Gopala!

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